Documents

Welcome to the documents page index. At present there are four seperate socument sections although only Graphics contains a significant number of documents at this time.

Graphics

Welcome to the brand new graphics section. This section was created simply becuase the entire computing section was totaly graphics biased and I thought it would be far more preferable to shift the related documents into there own area to give the rest of the site space to breathe.

Author Date Title
Joseph O'Rourke 1999 Comp.Graphics.Algorithms FAQ
James Sharman 1999 D3D Vs openGL, a survivors thoughts
Jacco Bikker 1999 Adding Extreme Detail To Polygons Using Voxel Sets As Input Data
Ashley Roll 1999 Fast Transparent Sprites
Mats Byggmastar 1999 Fast Affine Texture Mapping II
James Sharman 1999 How To Render Landscapes
James Sharman 1999 Lights! Camera! Action!
Jacco Bikker 1999 Advanced Management Of Polygonal Data
James Sharman 1999 The Marching Cubes Algorithm
Nathan Whitaker 1999 Binary Space Partitioning Trees
Nathan Whitaker 1999 Extracting Connectivity Information From A BSP Tree
Nathan Whitaker 1999 Simple Point In Polygon (convex) Tests
Nathan Whitaker 1999 Simple Polygon Rendering
Nathan Whitaker 1999 Polygon Sorting
Jacco Bikker 1999 Realtime Visibility Determination Using An Octree And A C-Buffer
Jacco Bikker 1999 Casting Shadows In Densly Occluded Areas With Detail Objects
Jacco Bikker 1999 The Great Alternative: Voxel Polygons
Wayne Coles 1999 Light Sourced Lambert Shading